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All of the above are the included monsters in the deck, as are The Agents and Hyperion below. |
You may notice these pictures are not of the best clarity, that would be the result of my camera phone and impatience. However, the monsters of note for this include Honest (a nice addition to anyone who uses Light type monsters), Marshmallon (a nice addition to any deck for defense as it cannot be destroyed by battle), Tethys (again Fairy type decks), Consecrated Light (which stops normal and special summoning of Dark type monsters and cannot be destroyed by Dark type monsters in battle, as well as stopping Dark monsters from declaring attacks) and (The) Splendid Venus, which works well in Fairy decks and any deck for that matter, as its second effect of preventing your spell and trap cards from being negated can be useful in any deck. Victoria is just a personal favorite of mine, and I rather like all the monsters in this deck.
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Top Row: Mars, Venus, Mercury Bottom Row: Saturn, Jupiter, Earth Side: Hyperion |
The main theme of this Fairy deck however revolves around The Agents and Hyperion. Hyperion, Jupiter, and Earth were all introduced in this deck. Mars is a card that can be useful, however I have never been able to use it for much more than a shield against Yubel's final form while in defense mode but over it still can be useful with the right set up, Venus is useful if you use multiple Mystic Shine Balls, Mercury's "draw at end of opponents turn if you have no cards in hand" effect is useful enough to keep a copy if you modify the deck, Saturn's damage effect can be useful as long as you keep your life points higher than your opponents, Jupiter's second effect is rather useful in this deck, as there are two copies of The Sanctuary in the Sky (a card that you need to have out for a number of effects to work in this deck) otherwise though it still is a 4 star monster with 1800 attack, which is respectable to say the least. Earth is rather necessary and useful, as it lets you search out another Agent or if you Sanctuary on the field, Hyperion, which leads into a rather nice combo. Hyperion is the breadwinner of this deck, although this deck works wonders even if you don't draw him or get to use him. He is an 8 star (two sacrifice) monster that can be normal summoned, but you can remove an Agent in your hand, field (Earth combo) or graveyard from play to special summon him. His second effect is to remove a fairy in your grave from play to destroy a card on the field, and can be used twice if Sanctuary is on the field (again, combo). 2700 attack makes him useful also as a wall.


The traps included are two Miraculous Descent (special summon a removed from play Fairy-Type and equip this to it), Beckoning Light (discard hand, then add that many Light monsters from your grave to your hand), Solemn Judgment (a counter trap with pay half your life to negate a spell/trap/summon of a monster and destroy what was just negated), Torrential Tribute (activate when a monster is summoned, destroy all monsters on the field), Return from a Different Dimension (pay half your life, until end of turn summon as many removed from play monsters you control), and Divine Punishment (counter trap, only if Sanctuary is on the field negate a spell, trap, or effect monster's effect and destroy it.
Overall like all Structure (not starter though) decks it follows the theme it goes for well, and every card in this deck has a use. Even if you don't run a Fairy or Light type deck Solemn Judgment, Torrential Tribute, as well as some other cards worth a look at this deck, and it retails for $9.99 US.
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