So between work and get other things ready, I was admittingly somewhat neglectful of the blog. That will once again change, although next week will be tricky for me as I'll end up covering for a coworker on vacation and hitting about...38 or so hours, not counting travel through construction.
Here is a list of some things to expect:
Some Eldritch Moon discussion for MTG other than the following. The prerelease was interesting although I could not stay long. Somehow managed to pull decent cards overall but lost the war of attrition due to [Peace of Mind] and an Odric with some lifelink.
Anime-and-related-media related material. Actual videos this time, working on the title card but I've finally settled on a name.
Some new gaming vids semi-related to the above, although there is a delay in one of them as apparently PSOne games do not seem to like to be recorded properly with me.
Wednesday, July 20, 2016
Saturday, March 12, 2016
Let's Play, Warcraft: Orcs and Humans, Remaining Human Missions
"Mostly Scorpion Free"
This is a fun one....you're against humans instead of the normal versus Orcish brutality. Does not make it any less annoying though.
Mission 7: Sunnyglade
"How Shiro did not get his groove back"
So this time its freeing slaves. So we can make them work to bring us gold....not sure if that makes it better but spiders spiders everywhere.
2016/03/13 News, Updates, and Things
Some things need to be said on my end. I'm not the best at keeping actively consistent with this blog. I'm not even in the top half, I'd argue. But here are the updates to come.
1. Warcraft:
Shortly I'll be finishing posting up here my final missions for Human campaign for the original Warcraft. I'll probably not too long after do and put up the Orc missions, I've actually got the footage already recorded, just need to edit. If I go crazier, I might put up something on Nostalrius, a rather decent Vanilla server, well, at least the pve server since I have no experience on the pvp server they have. From what I hear it is a little crowded there. I might go mad and put up something on Warcraft II eventually.
2. Magic The Gathering:
I do still play and collect, and oddly have recorded but done nothing with box openings. I'll likely throw up a wall of text before I throw a video on here first. I'll likely do a video on Shadows when it comes out, or at least the pre-release.
3. Anime:
I'll be starting something soon on this in particular. Starting small and working my way up, I hope.
4. Video Games:
I also intend to intermittently throw up some things on this as well. At the moment second lowest on my priority totem though, but I'm a bit mental at times so that can change.
5. ?????:
I'm not going to spoil this, but something not of the above is incoming.
1. Warcraft:
Shortly I'll be finishing posting up here my final missions for Human campaign for the original Warcraft. I'll probably not too long after do and put up the Orc missions, I've actually got the footage already recorded, just need to edit. If I go crazier, I might put up something on Nostalrius, a rather decent Vanilla server, well, at least the pve server since I have no experience on the pvp server they have. From what I hear it is a little crowded there. I might go mad and put up something on Warcraft II eventually.
2. Magic The Gathering:
I do still play and collect, and oddly have recorded but done nothing with box openings. I'll likely throw up a wall of text before I throw a video on here first. I'll likely do a video on Shadows when it comes out, or at least the pre-release.
3. Anime:
I'll be starting something soon on this in particular. Starting small and working my way up, I hope.
4. Video Games:
I also intend to intermittently throw up some things on this as well. At the moment second lowest on my priority totem though, but I'm a bit mental at times so that can change.
5. ?????:
I'm not going to spoil this, but something not of the above is incoming.
Tuesday, September 1, 2015
Space Engineers, Tutorial 1-8
Space Engineers is a rather fun steam game to mess around in occasionally, but for the longest time they lacked official tutorials to get down the controls and experience them first hand (without blindly stumbling through the game modes that is). So here are my attempts through 1-8, with the old version of tutorial 6 before they reworked it completely (their words) and before they made the directions a little more clearer for inside the actual tutorials.
Tutorials 1-4:
Tutorials 5-8:
Recettear: An Item Shop's Tale, Let's Start
I'll admit I forgot to post this here.....I started going through Recettear, a rather fun game so far.
Parts 1-3
Parts 1-3
Wednesday, April 1, 2015
Let's Play - Atelier Shallie: Alchemists of the Dusk Seas 02
Part two of the Prologue, more to come.
Tuesday, March 17, 2015
Let's Play - Atelier Shallie: Alchemists of the Dusk Seas 01
So I started Atelier Shallie.......not quite sure what I was thinking on that but eh, it is a fun game so far. Prologue part The First, introduction to the world.
Monday, February 23, 2015
The Last: Naruto the Movie Review
To think it's been five months since I last did something remotely review-like and actually posted....well the wait is over because ignoring the pile of unused footage sitting on my hard drive I figured I would write on something, vaguely spoiler free, I just went to see a few hours ago, The Last: Naruto the Movie.
Tuesday, September 23, 2014
MIghty No.9, Demo Stage
Here is is, the link to the let's demo of Mighty No.9 and the first stage they had accessible.
Update 2014/09/23
So I've been keeping busy, schoolwork, new puppy, and the like. However I did get a fun chance to go the pre-release for Khan's of Tarkir. Went bears for the sake of bears, ended up 2-3 with some funny stories and rational hatred of the 4/4 Azban lifelinker morph, but hey I have Clever Impersonator now so it's all good.
Quick update of what is to come. First, I will be putting up here my Mighty No.9 links to the demo stage videos and the bugs contained within them (well it is a beta). Second, I've got some catching up article wise on the M15 intro packs, I'll probably get around to those and just do the walls of text on that. I do however have some Khans of Tarkir Intro Packs to put up and the silly things in them to discuss.
Quick update of what is to come. First, I will be putting up here my Mighty No.9 links to the demo stage videos and the bugs contained within them (well it is a beta). Second, I've got some catching up article wise on the M15 intro packs, I'll probably get around to those and just do the walls of text on that. I do however have some Khans of Tarkir Intro Packs to put up and the silly things in them to discuss.
Friday, July 18, 2014
M15 Intro Pack- Price of Glory
It is that time of year again, the core set is out, and that means I have something to rant....I mean discuss. First up, Price of Glory.
Sunday, July 13, 2014
M15- Prerelease Weekend
Well, I managed to squeeze in some time at a prerelease for the new core set. Time for some quick observations, list style.
1. The blue promo, while having cool art, is incredibly dependent on what other cards you pulled. (I have no regrets though)
2. People in general seemed to enjoy the sealed event.
3. Green and red seemed to be the strongest color. I say this as someone I played against nearly decked himself out after a few Mind Sculpts and their own Indulgent Tormentor.
4. I can't wait for M15 sleeves to be on sale, they look great.
5. Sadly I still don't have a Nissa.
6. This is a very solid core set to get boosters from compared to M14.
7. The updated card frames, in person, look better than I thought they would.
8. I can't believe I hit eight points on this list.
Expect some more things on M15 once the actual set releases on 7/18.
1. The blue promo, while having cool art, is incredibly dependent on what other cards you pulled. (I have no regrets though)
2. People in general seemed to enjoy the sealed event.
3. Green and red seemed to be the strongest color. I say this as someone I played against nearly decked himself out after a few Mind Sculpts and their own Indulgent Tormentor.
4. I can't wait for M15 sleeves to be on sale, they look great.
5. Sadly I still don't have a Nissa.
6. This is a very solid core set to get boosters from compared to M14.
7. The updated card frames, in person, look better than I thought they would.
8. I can't believe I hit eight points on this list.
Expect some more things on M15 once the actual set releases on 7/18.
Friday, July 4, 2014
M15 Complete List Spoiled aka the M15 Set Review (Sort of)
Well, they've uploaded the full list into the image gallery (scroll down) for M15, so I can actually give a decent prerelease guess at what are going to be good cards (more so for limited) and just cards I'm exited about. Minor warning though as they don't appear to be in gatherer yet, just the gallery, so links are going to not exist in this article. I suppose I should keep with the "probably better in limited" stack and mix in the favorite cards with those.
Wednesday, July 2, 2014
Theros Block: Part the Second
After the entertaining set that was Theros, I was hoping to see some good things out of Born of the Gods, but alas, as a whole, the set didn't live up to that personal hype.
Inspired was a cool mechanic, in theory. The only problem was to use it effectively you needed two conditions: A) Tap your creature and B) Untap a still living creature. In a limited format, this is somewhat easy, as Deepwater Hypnotist is a better card than I first thought if your opponent chooses to make a poor early choice, effectively keeping itself alive. But in a more....planned format you basically need to rely on tap effects or tap costs under most situations. This made it a lot less desirable. Then again, we saw a Springleaf Drum reprint for this so.......I'm not one to judge beyond that.
Tribute was another introduced mechanic, although this was a bit cooler and well done. Take Oracle of Bones for example. Either you deal with a 5/3 haste Minotaur, or you let it be a 3/1 and possibly take a Bolt of Keranos to the face, or worse, Fated Return. (On a side note, the Fated cycle were interesting, but maybe could have been handled a tiny bit better.)
Once again they bring us more enchantment creatures, and bestow, but not on the same card. Meet the bane of EDH for this one, and the reason why I'm/we're no longer allowed to do 4 man Bant vs Bant, Perplexing Chimera.
Inspired was a cool mechanic, in theory. The only problem was to use it effectively you needed two conditions: A) Tap your creature and B) Untap a still living creature. In a limited format, this is somewhat easy, as Deepwater Hypnotist is a better card than I first thought if your opponent chooses to make a poor early choice, effectively keeping itself alive. But in a more....planned format you basically need to rely on tap effects or tap costs under most situations. This made it a lot less desirable. Then again, we saw a Springleaf Drum reprint for this so.......I'm not one to judge beyond that.
Tribute was another introduced mechanic, although this was a bit cooler and well done. Take Oracle of Bones for example. Either you deal with a 5/3 haste Minotaur, or you let it be a 3/1 and possibly take a Bolt of Keranos to the face, or worse, Fated Return. (On a side note, the Fated cycle were interesting, but maybe could have been handled a tiny bit better.)
Once again they bring us more enchantment creatures, and bestow, but not on the same card. Meet the bane of EDH for this one, and the reason why I'm/we're no longer allowed to do 4 man Bant vs Bant, Perplexing Chimera.
I don't often intend to post full cards in summaries like this, at least for more recent sets, but this card was made to cause glorious chaos. I'm tempted to use this and Kiki-Jiki for some high level shenanigans. The only downside of creatures like these comes to adding another way to get rid of them (i.e. enchantment hate). Getting back on topic though we also got the rather entertaining Archetype cycle, which I like the call the "no one is allowed to have nice things" cycle. No to trample, first strike, flying, hex proof or death touch, just not allowed to have them. They're more worth to have in a deck to deny the benefits they give, although the benefits are nice indeed.
Scry returned, devotion and gods returned, but this time with 7 devotion requirements and no enchantment artifact cycle. Due to the multiple color requirement they were easier/harder to get out. As you may have noticed this (seems to me anyway) is shorter than the first part, one because fewer new things to explain, and two smaller set.
Tuesday, July 1, 2014
More M15 Chat Time
Well, two weeks until prerelease (basically), and the set has been mostly disclosed (we're over the halfway point sort of), I'm starting to be able to say I'm exited for this core set. More to come later. I'm also hoping to do a few more wall of texts more and some videos, but for now RL family type things to be kept busy.
Monday, June 23, 2014
M15 Updates
So they've updated the site it seems to a new look, as well as showing off some more of the cards (http://magic.wizards.com/en/content/magic-2015-core-set-card-set-archive-products-game-info and keep scrolling down) and so far this set seems a bit silly in the good way. On a side note the confirmed basic land art seems okay.
Sunday, June 22, 2014
Theros Block: Part the First
Theros (when it first came out) was a very interesting set concept. With focus on enchantments for the block, I sort of had high hopes for how things would turn out. The first set was a fun one for that initial draft and still has some gems to it. My personal favorites of the set are probably still Curse of Swine and Shipbreaker Kraken, and I normally don't run blue (nothing against it, but for most of my MtG experience I was usually white/green/black with a splash of blue and red over the years). Voyaging Satyr is an all around great card as well. But enough about silly things in blue, I suppose I should go on about the set as a whole. Let us talk first about enchantments.
It's all a Conspiracy, I tell ya!
Sure enough, one of my recent experiences was to have a nice sample game of MtG's weirdest set in a while, Conspiracy. If I didn't know better, they were working out not having made an Un-set in a long time.
For those that don't know, Conspiracy is basically a draft set with a bunch of silly new cards and reprints like Exploration or Phage, the Untouchable (which is aZombie Avatar Minion like it should always have been rather than a flavor fail Zombie despite her having a kid while being Phage instead of Jeska...but enough about lore) and fun new cards like Selvala and Marchesa, and reprinting the classic land cycle set of commons. Oh right, and official squirrel tokens.
For those that don't know, Conspiracy is basically a draft set with a bunch of silly new cards and reprints like Exploration or Phage, the Untouchable (which is a
Back to Earth: A quick chat on M15 before they start spoiling it properly.
So....I have a tendency to get distracted by, well, life. This time however I'm going to let my actions, rather than posts, speak. So first up is a bit of random discussion on M15 for Magic The Gathering, before it comes out of course.
Sunday, August 4, 2013
Magic the Gathering M14 Intro Pack - Psychic Labyrinth Review
Well, it is that time again, and this time it is the mostly blue slightly white Psychic Labyrinth deck. Three down and two to go. I've gone back for the Intro Packs and put in links for cards I named now. Also I have been testing the decks against each other, granted in a rather controlled way (always attacking and blocking when possible, trying to make the best decision on what target a spell will have, 10 games, 5 with one deck going first, 5 with the other, that sort of thing), and I will get back later with the results of that as well. For now though let's get to this deck.
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